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For younger players, no one should know just what position
they will eventually take up when they move into more serious 11 v. 11 play in
their teens. For the moment, they are
all strikers, defenders and goalkeepers.
The Junior GK Ball is a fun way to allow children to become
accustomed to catching high balls - always a challenge for children under 11years
of age. See the older GK Ball published last year.
Junior GK Ball
Objective:
- Fun game that gives good practice in throwing and catching.
- Develops supporting play and appreciation of space.
Organization:
- Work in an area 30 x 20 yards approx. with full sized goals
or five cones spaced 2-feet apart on the goal line.
- If using full-sized goals, goals only count with balls
rolled into goal.
- If using cones, the team has to knock a cone over with a
throw to score.
- Ball can only be moved by throwing to team-mate. Players
cannot run with the ball. All passes must be caught before touching the ground.
- Opposition gets possession if ball hits ground from a
misplaced throw or a mishandled catch.
- Interceptions can be made by opposition; everyone can use
their hands.
- Partial interceptions can be disputed and claimed by either
side by diving on the ball.
- No tackling allowed - only screening.
- 3-second rule. If one player is holding on to the ball the
coach begins the count: "One, Two..." if the ball is not thrown before
"Three" it is turned-over to the opposition.
Teaching:
- Team in possession must support well.
- All players should recover to own goal quickly after team
loses possession.
- Ball will need to be passed around in front of the
"goals" to make an opening for the shot if the defending team has
recovered well.
Target:
- To outscore the opposition.
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